
In this sense, Ara: History Untold should excite fans of turn-based strategy games as it looks set to keep these detailed foundations that make the genre so popular while still promising enough differences to offer something fresh. None of these gameplay systems are particularly new, although the nuances of each will be sure to differ from other titles. Little has been shown of the game's combat system, but it also seems likely to play out similarly to other turn-based strategy games, where units are given orders each turn. The world layout and terrain also seem to have a similar impact on resource availability.

The game will also put the player in charge of developing arts and culture, navigating diplomatic relations, and making important political and financial choices. The world-building will have the same focus on populating cities with individual buildings such as libraries, forges, and cathedrals, each with their own linked bonuses and benefits. Worked directly with programmers and marketing to establish design necessities.From its trailer, the gameplay similarities between Ara: History Untold and other popular turn-based strategy titles are immediately apparent.

Ranged Combat: Designed ranged weapons in a spread-centric atmosphere based on player.

With gameplay programming, enabling cosmetics, questing, and more.

